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I am so incredibly appreciative for all the feedback we’ve received so far and I’m eager to dive into some of the most talked about topics. Diablo IV is still very much in active development, but we plan to keep you in the loop as we continue to design and iterate so that you can be a part of what we’re building. The biggest challenge with parsing community feedback is that with so many opinions, the takeaways are rarely unanimous. By working together, we can achieve great things. I have learned over years of experience that the player community is an incredibly valuable resource to draw upon when designing and refining a game.
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